BIBLIOGRAPHY
WEBSITES-
1)- http://www.british-history.ac.uk/report.aspx?compid=45281
Article is an extract from a book,
Name - Edward Walford
Date - 1878
Publication - Old and New London: Volume 6
Chapter - 21, Camberwell
2)- http://www.southwark.gov.uk/DiscoverSouthwark/HistCamberwellHistory.html
*This is a council website and does not list the author, publisher or date of publication
3)- http://www.camberwellonline.co.uk/
4)- http://www.stgilescamberwell.org.uk/
For imagary use only -
1)- http://www.camberwellcentre.com.au/contactus/map
2)- http://www.camberwell.arts.ac.uk/images/Camberwell_map_72dpi.gif
NO BOOKS WERE USED IN OUR RESEARCH FOR THE GAME OR MY PERSONAL EVALUATION.
Sunday, 25 November 2007
Tuesday, 20 November 2007
We were given the task of creating a game in which one of the teams from our class would have to visit the site we were given and find a series of clues located around the borough in order to complete the game task. The site we were given was the borough of Camberwell, SE5 in south London. We set about getting as much information as possible about the borough first. We were given a list of 5 points thaat we were required to include in our game plan. We had to locate a Gallery, a museum space, a green space, a building of architectural significance, a library and three shops or a supplier of material relative to our course pathway, i.e. Architecture, Spatial or Artefact. As a group, we made a visit to Camberwell, and spent a few hours walking around trying to find possible sites that we could include as clues in our game. It was clear that we were not going to be able to find everything as a whole group so we allocated a task to each member of the group and visited the borough individually.
Once each of us had researched our allocated area/building in enough depth, we came together with our research to devise our game. However we all found that the borough of Camberwell was particularly hard to navigate our way round and found it hard to find anything in relation to waht we needed to make our game, so we were delayed repeatedly as some members of the group including myself were having trouble trying to find anything. After we had succesfully obtained some sort of research, we set a date when to devise the game and we decided that we would meet in college to bring together all our research and create it. We decided on making a calendar type clue board and place each of the clues inside a door. We then came up with the idea of dividing the calendar into four pieces in the form of a puzzle; this was solely for creative purpose only. Each door on the calendar would contain three clues. The first clue would be a distorted image of the shop, building etc... on the front of the door then on the inside would be a section of the map or another image locating where the clue will be and on the inside of the door is a either a simple clue, a riddle or a rhyme. We felt three clues would be helpful enough for the playing group to complete it in time and did not want to complicate our game too much as to confuse or tire the members of their team. Which is also why we located the clues within a relativly close proximity to each other rather than spreading each clues to all corners of the borough.
All in all i am pleased with the outcome of our game and even more delighte that the team playing it managed to complete it within the time given.
Once each of us had researched our allocated area/building in enough depth, we came together with our research to devise our game. However we all found that the borough of Camberwell was particularly hard to navigate our way round and found it hard to find anything in relation to waht we needed to make our game, so we were delayed repeatedly as some members of the group including myself were having trouble trying to find anything. After we had succesfully obtained some sort of research, we set a date when to devise the game and we decided that we would meet in college to bring together all our research and create it. We decided on making a calendar type clue board and place each of the clues inside a door. We then came up with the idea of dividing the calendar into four pieces in the form of a puzzle; this was solely for creative purpose only. Each door on the calendar would contain three clues. The first clue would be a distorted image of the shop, building etc... on the front of the door then on the inside would be a section of the map or another image locating where the clue will be and on the inside of the door is a either a simple clue, a riddle or a rhyme. We felt three clues would be helpful enough for the playing group to complete it in time and did not want to complicate our game too much as to confuse or tire the members of their team. Which is also why we located the clues within a relativly close proximity to each other rather than spreading each clues to all corners of the borough.
All in all i am pleased with the outcome of our game and even more delighte that the team playing it managed to complete it within the time given.
Thursday, 4 October 2007
Subscribe to:
Posts (Atom)